Example #1
0
 public static void visualizeRooms(Room startRoom)
 {
     if (startRoom.getWeight() == 0)
     {
         startRoom.isPlayerRoom = true;
     }
     else
     {
         startRoom.isPlayerRoom = false;
     }
     for (int i = 0; i < startRoom.doors.Count; i++)
     {
         if (startRoom.doors[i].getConnectedRoom().getWeight() == 0)
         {
             startRoom.doors[i].getConnectedRoom().gameObject.SetActive(true);
         }
         else
         {
             startRoom.doors[i].getConnectedRoom().gameObject.SetActive(false);
         }
         visualizeSubRooms(startRoom, startRoom.doors[i].getConnectedRoom());
     }
 }