Example #1
0
    public void ActivateRoom(Vector2Int coords)
    {
        Room r = GetRoomByCoords(coords);

        if (r != null)
        {
            r.Activate();
        }
    }
Example #2
0
    public void ChangeRoom(Room newRoom)
    {
        if (currentRoom == newRoom)
        {
            return;
        }
        currentRoom = newRoom;
        if (playerMov == null)
        {
            playerMov = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
        }
        playerMov.room = newRoom;
        foreach (Room r in Rooms)
        {
            r.DeActivate();
        }

        newRoom.Activate();

        foreach (IRoomChangeListener listener in roomChangeListeners)
        {
            listener.RoomChanged(newRoom);
        }
    }
Example #3
0
        protected virtual void OnPhaseProceed(Room room, Player player, ref object data)
        {
            switch (player.Phase)
            {
            case PlayerPhase.Judge:
            {
                List <int> tricks = new List <int>(player.JudgingArea);
                while (tricks.Count > 0 && player.Alive)
                {
                    WrappedCard trick = room.GetCard(tricks[tricks.Count - 1]);
                    tricks.RemoveAt(tricks.Count - 1);
                    bool on_effect = room.CardEffect(trick, null, player);
                    if (!on_effect)
                    {
                        FunctionCard card = Engine.GetFunctionCard(trick.Name);
                        card.OnNullified(room, player, trick);
                    }
                }
                break;
            }

            case PlayerPhase.Draw:
            {
                int num = (int)data;
                if (num > 0)
                {
                    room.DrawCards(player, num, "gamerule");
                }
                room.RoomThread.Trigger(TriggerEvent.AfterDrawNCards, room, player, ref data);

                break;
            }

            case PlayerPhase.Play:
            {
                bool add_index = true;
                while (player.Alive && string.IsNullOrEmpty(room.PreWinner))
                {
                    room.Activate(player, out CardUseStruct card_use, add_index);
                    if (card_use.Card != null)
                    {
                        add_index = room.UseCard(card_use);
                    }
                    else
                    {
                        break;
                    }
                }
                break;
            }

            case PlayerPhase.Discard:
            {
                List <int> handcards = new List <int>();
                foreach (int id in player.GetCards("h"))
                {
                    if (!Engine.IgnoreHandCard(room, player, id))
                    {
                        handcards.Add(id);
                    }
                }

                int discard_num = handcards.Count - RoomLogic.GetMaxCards(room, player);
                if (discard_num > 0)
                {
                    room.AskForDiscard(player, handcards, "gamerule", discard_num, discard_num);
                }

                break;
            }

            default:
                break;
            }
        }