Example #1
0
 //할당량 다 채웠을때
 void CompleteWorking()
 {
     FloatingTextController.CreateFloatingSclupture(graver.CurrentSculpture, transform);
     graver.CurrentWorkValue = 0;
     if (expBuff)
     {
         graver.CurrentExp += graver.CurrentSculpture.Exp * 4;
     }
     graver.CurrentExp += graver.CurrentSculpture.Exp;
     makingController.CountUp(graver.CurrentSculpture);
     inventory.AddItem(graver.CurrentSculpture);
     //MakingController
 }