public void DamageTakingCalculations(float damage)
 {
     FloatingTextController.CreateFloatingDamageTextForEnemy(_canvas, damage.ToString(), transform);
     _healthSlider.value -= damage;
     HealthSliderAppear(healthDisappearTimeout);
     if (_healthSlider.value <= 0)
     {
         Destroy(this.gameObject);
     }
 }