public void Heal(float heal)
    {
        if (!healable)
        {
            return;
        }

        FloatingTextController.CreateFloatingHealTextForEnemy(_canvas, heal.ToString(), transform);
        healable = false;
        Invoke(nameof(ActivateHealing), .4f);

        if (_healthSlider.value + heal < maxHp) // Max canindan daha fazla iyilesemez.
        {
            _healthSlider.value += heal;
        }
    }