Example #1
0
 public void Update()
 {
     if (currentTimer > 0)
     {
         currentTimer -= Time.deltaTime;
     }
     if (currentTimer <= 0)
     {
         mesh.enabled = true;
         if (Input.anyKeyDown)
         {
             resetter.Reset();
             FloatingText[] texts = grid.GetComponentsInChildren <FloatingText>();
             foreach (FloatingText text in texts)
             {
                 text.transform.SetParent(poolerTransform, false);
                 text.gameObject.SetActive(false);
             }
             floatingText.Clear();
         }
     }
 }