//할당량 다 채웠을때 void CompleteWorking() { FloatingTextController.CreateFloatingSclupture(graver.CurrentSculpture, transform); graver.CurrentWorkValue = 0; if (expBuff) { graver.CurrentExp += graver.CurrentSculpture.Exp * 4; } graver.CurrentExp += graver.CurrentSculpture.Exp; makingController.CountUp(graver.CurrentSculpture); inventory.AddItem(graver.CurrentSculpture); //MakingController }