Example #1
0
 public void DamageTakingCalculations(float damage)
 {
     FloatingTextController.CreateFloatingDamageTextForCharacter(_canvas, damage.ToString(), transform);
     _healthSlider.value -= damage;
     if (_healthSlider.value <= 0)
     {
         _tryAgainScreen.SetActive(true);
         Destroy(this.gameObject);
     }
 }