Ejemplo n.º 1
0
    private void ChangeMesh(string part, string item)
    {
        this.SetCurrentMesh(part, item);
        SkinnedMeshRenderer component = this.data.get_Item(part).get_Item(item).GetComponent <SkinnedMeshRenderer>();
        List <Transform>    list      = new List <Transform>();

        Transform[] bones = component.get_bones();
        for (int i = 0; i < bones.Length; i++)
        {
            Transform   transform = bones[i];
            Transform[] array     = this.targetHips;
            for (int j = 0; j < array.Length; j++)
            {
                Transform transform2 = array[j];
                if (!(transform2.get_name() != transform.get_name()))
                {
                    list.Add(transform2);
                    break;
                }
            }
        }
        this.targetSmr.get_Item(part).set_sharedMesh(component.get_sharedMesh());
        this.targetSmr.get_Item(part).set_bones(list.ToArray());
        Material[] materials = new Material[]
        {
            component.get_materials()[0]
        };
        this.targetSmr.get_Item(part).set_materials(materials);
    }
 public static SkinnedMeshRendererCache.RigInfo Get(
     SkinnedMeshRenderer renderer)
 {
     SkinnedMeshRendererCache.RigInfo rigInfo;
     if (!SkinnedMeshRendererCache.dictionary.TryGetValue(renderer.get_sharedMesh(), out rigInfo))
     {
         rigInfo = new SkinnedMeshRendererCache.RigInfo();
         Transform   rootBone = renderer.get_rootBone();
         Transform[] bones    = renderer.get_bones();
         if (Object.op_Equality((Object)rootBone, (Object)null))
         {
             Debug.LogWarning((object)("Renderer without a valid root bone: " + ((Object)renderer).get_name() + " " + ((Object)renderer.get_sharedMesh()).get_name()), (Object)((Component)renderer).get_gameObject());
             return(rigInfo);
         }
         ((Component)renderer).get_transform().set_position(Vector3.get_zero());
         ((Component)renderer).get_transform().set_rotation(Quaternion.get_identity());
         ((Component)renderer).get_transform().set_localScale(Vector3.get_one());
         rigInfo.root          = ((Object)rootBone).get_name();
         rigInfo.rootHash      = rigInfo.root.GetHashCode();
         rigInfo.bones         = ((IEnumerable <Transform>)bones).Select <Transform, string>((Func <Transform, string>)(x => ((Object)x).get_name())).ToArray <string>();
         rigInfo.boneHashes    = ((IEnumerable <string>)rigInfo.bones).Select <string, int>((Func <string, int>)(x => x.GetHashCode())).ToArray <int>();
         rigInfo.transforms    = ((IEnumerable <Transform>)bones).Select <Transform, Matrix4x4>((Func <Transform, Matrix4x4>)(x => ((Component)x).get_transform().get_localToWorldMatrix())).ToArray <Matrix4x4>();
         rigInfo.rootTransform = ((Component)renderer.get_rootBone()).get_transform().get_localToWorldMatrix();
         SkinnedMeshRendererCache.dictionary.Add(renderer.get_sharedMesh(), rigInfo);
     }
     return(rigInfo);
 }
Ejemplo n.º 3
0
    private void AssignedWeightsAndSetBoundsLoop(Transform t, Bounds bounds, Transform rootBone = null)
    {
        SkinnedMeshRenderer component1 = (SkinnedMeshRenderer)((Component)t).GetComponent <SkinnedMeshRenderer>();

        if (Object.op_Implicit((Object)component1))
        {
            int         length         = component1.get_bones().Length;
            Transform[] transformArray = new Transform[length];
            GameObject  gameObject     = (GameObject)null;
            for (int index = 0; index < length; ++index)
            {
                if (this.dictBone.TryGetValue(((Object)component1.get_bones()[index]).get_name(), out gameObject))
                {
                    transformArray[index] = gameObject.get_transform();
                }
            }
            component1.set_bones(transformArray);
            component1.set_localBounds(bounds);
            Cloth component2 = (Cloth)((Component)component1).get_gameObject().GetComponent <Cloth>();
            if (Object.op_Implicit((Object)rootBone) && Object.op_Equality((Object)null, (Object)component2))
            {
                component1.set_rootBone(rootBone);
            }
            else if (Object.op_Implicit((Object)component1.get_rootBone()) && this.dictBone.TryGetValue(((Object)component1.get_rootBone()).get_name(), out gameObject))
            {
                component1.set_rootBone(gameObject.get_transform());
            }
        }
        IEnumerator enumerator = ((Component)t).get_gameObject().get_transform().GetEnumerator();

        try
        {
            while (enumerator.MoveNext())
            {
                this.AssignedWeightsAndSetBoundsLoop((Transform)enumerator.Current, bounds, rootBone);
            }
        }
        finally
        {
            if (enumerator is IDisposable disposable)
            {
                disposable.Dispose();
            }
        }
    }
Ejemplo n.º 4
0
    private void DoChangeSMR(ref SkinnedMeshRenderer dst_smr, ref SkinnedMeshRenderer src_smr)
    {
        dst_smr.set_sharedMesh(src_smr.get_sharedMesh());
        List <Transform> list = new List <Transform>();

        for (int i = 0; i < src_smr.get_bones().Length; i++)
        {
            Transform transform = XUtility.RecursiveFindTransform(base.get_transform(), src_smr.get_bones()[i].get_name());
            list.Add(transform);
        }
        dst_smr.set_bones(list.ToArray());
        dst_smr.set_shadowCastingMode(0);
        dst_smr.set_receiveShadows(false);
        dst_smr.set_useLightProbes(false);
    }
    private static int get_bones(IntPtr L)
    {
        object obj = null;
        int    result;

        try
        {
            obj = ToLua.ToObject(L, 1);
            SkinnedMeshRenderer skinnedMeshRenderer = (SkinnedMeshRenderer)obj;
            Transform[]         bones = skinnedMeshRenderer.get_bones();
            ToLua.Push(L, bones);
            result = 1;
        }
        catch (Exception ex)
        {
            result = LuaDLL.toluaL_exception(L, ex, (obj != null) ? ex.get_Message() : "attempt to index bones on a nil value");
        }
        return(result);
    }
Ejemplo n.º 6
0
    public void Process(GameObject obj, float Seed)
    {
        List <SkinnedMeshRenderer> list = (List <SkinnedMeshRenderer>)Pool.GetList <SkinnedMeshRenderer>();

        obj.GetComponentsInChildren <SkinnedMeshRenderer>(true, (List <M0>)list);
        using (List <SkinnedMeshRenderer> .Enumerator enumerator = list.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                SkinnedMeshRenderer current = enumerator.Current;
                if (!Object.op_Equality((Object)current.get_sharedMesh(), (Object)null) && !Object.op_Equality((Object)((Renderer)current).get_sharedMaterial(), (Object)null))
                {
                    string name1 = ((Object)current.get_sharedMesh()).get_name();
                    string name2 = ((Object)((Renderer)current).get_sharedMaterial()).get_name();
                    for (int index = 0; index < this.MeshReplacements.Length; ++index)
                    {
                        if (this.MeshReplacements[index].Test(name1))
                        {
                            SkinnedMeshRenderer skinnedMeshRenderer = this.MeshReplacements[index].Get(Seed);
                            current.set_sharedMesh(skinnedMeshRenderer.get_sharedMesh());
                            current.set_rootBone(skinnedMeshRenderer.get_rootBone());
                            current.set_bones(skinnedMeshRenderer.get_bones());
                        }
                    }
                    for (int index = 0; index < this.MaterialReplacements.Length; ++index)
                    {
                        if (this.MaterialReplacements[index].Test(name2))
                        {
                            ((Renderer)current).set_sharedMaterial(this.MaterialReplacements[index].Get(Seed));
                        }
                    }
                }
            }
        }
        // ISSUE: cast to a reference type
        Pool.FreeList <SkinnedMeshRenderer>((List <M0>&) ref list);
    }