Ejemplo n.º 1
0
        /// <summary>
        /// (Cross-Game compatible)
        /// </summary>
        /// <param name="skinnedMeshRenderer"></param>
        /// <param name="submesh"></param>
        /// <returns></returns>
        public static List <int[]> GetTrianglesAsArrays(this SkinnedMeshRenderer skinnedMeshRenderer, int submesh = 0)
        {
            var triangles          = skinnedMeshRenderer.GetTriangles();
            var trianglesAsVectors = new List <int[]>();

            for (var i = 0; i < triangles.Count; i += 3)
            {
                trianglesAsVectors.Add(new[] { triangles[i], triangles[i + 1], triangles[i + 2] });
            }

            return(trianglesAsVectors);
        }