Ejemplo n.º 1
0
        void Update()
        {
            // look at
            if (LookAt != null && LeftEyeBone != null && RightEyeBone != null)
            {
                LeftEyeBone.LookAt(LookAt.position, HeadBone.up);
                LeftEyeBone.localEulerAngles += LookAtRotationOffset;
                RightEyeBone.LookAt(LookAt.position, HeadBone.up);
                RightEyeBone.localEulerAngles += LookAtRotationOffset;
            }

            // look at from tracker
            if (LookAt == null && LeftEyeBone != null && RightEyeBone != null)
            {
                float horizontal = Mathf.Clamp(Tracker.GazeDirection.x * HorizontalLookAtScale, -HorizontalLookAtLimit, HorizontalLookAtLimit);
                float vertical   = Mathf.Clamp(Tracker.GazeDirection.y * VerticalLookAtScale, -VerticalLookAtLimit, VerticalLookAtLimit);
                LeftEyeBone.localRotation      = Quaternion.AngleAxis(-horizontal, Vector3.up) * Quaternion.AngleAxis(vertical, Vector3.right);
                LeftEyeBone.localEulerAngles  += LookAtRotationOffset;
                RightEyeBone.localRotation     = Quaternion.AngleAxis(-horizontal, Vector3.up) * Quaternion.AngleAxis(vertical, Vector3.right);
                RightEyeBone.localEulerAngles += LookAtRotationOffset;
            }

            // update blink
            if (AutoBlinking)
            {
                float blink1 = BlinkMeshRenderer.GetBlendShapeWeight(BlinkBlendshapeIndexes[0]);
                float blink2 = BlinkMeshRenderer.GetBlendShapeWeight(BlinkBlendshapeIndexes[1]);
                blink1 = Mathf.Lerp(blink1, blinkDesiredValue[0], 0.7f);
                blink2 = Mathf.Lerp(blink2, blinkDesiredValue[1], 0.7f);
                BlinkMeshRenderer.SetBlendShapeWeight(BlinkBlendshapeIndexes[0], blink1);
                BlinkMeshRenderer.SetBlendShapeWeight(BlinkBlendshapeIndexes[1], blink2);
            }
        }
Ejemplo n.º 2
0
        private void Update()
        {
            float grip  = 0;
            float pinch = 0;

            if (interactable.attachedToHand)
            {
                grip  = gripSqueeze.GetAxis(interactable.attachedToHand.handType);
                pinch = pinchSqueeze.GetAxis(interactable.attachedToHand.handType);
            }

            renderer.SetBlendShapeWeight(0, Mathf.Lerp(renderer.GetBlendShapeWeight(0), grip * 150, Time.deltaTime * 10));

            if (renderer.sharedMesh.blendShapeCount > 1) // make sure there's a pinch blend shape
            {
                renderer.SetBlendShapeWeight(1, Mathf.Lerp(renderer.GetBlendShapeWeight(1), pinch * 200, Time.deltaTime * 10));
            }

            if (affectMaterial)
            {
                renderer.material.SetFloat("_Deform", Mathf.Pow(grip * 1.5f, 0.5f));
                if (renderer.material.HasProperty("_PinchDeform"))
                {
                    renderer.material.SetFloat("_PinchDeform", Mathf.Pow(pinch * 2.0f, 0.5f));
                }
            }
        }
Ejemplo n.º 3
0
 // Update is called once per frame
 void Update()
 {
     for (int i = 0; i < 20; i++)
     {
         if (skinnedMeshRenderer.GetBlendShapeWeight(i) < blendshapes[i])
         {
             skinnedMeshRenderer.SetBlendShapeWeight(i, skinnedMeshRenderer.GetBlendShapeWeight(i) + 1);
         }
         if (skinnedMeshRenderer.GetBlendShapeWeight(i) > blendshapes[i])
         {
             skinnedMeshRenderer.SetBlendShapeWeight(i, skinnedMeshRenderer.GetBlendShapeWeight(i) - 1);
         }
     }
     if (timer < time)
     {
         timer = timer + 33;
         //Debug.Log (timer);
     }
     else
     {
         //Debug.Log ("fetching next snippet");
         //Debug.Log (snippetCount);
         if (snippetCount < num_action)
         {
             timer = 0;
             string s = snippetArray [snippetCount];
             snippetCount++;
             StartCoroutine(handler(s, metadata));
         }
     }
 }
Ejemplo n.º 4
0
 public void GetBlendshapes()
 {
     for (int i = 0; i < 52; i++)
     {
         syncListFloat[i] = possesableMesh.GetBlendShapeWeight(i);
     }
 }
Ejemplo n.º 5
0
    void Update()
    {
        deviceLeft  = SteamVR_Controller.Input((int)trackedObjLeft.index);
        deviceRight = SteamVR_Controller.Input((int)trackedObjRight.index);

        unstretchedPos = controllerLeft.GetComponent <Picker>().unstretchedPos;
        stretchedPos   = controllerLeft.GetComponent <Picker>().stretchedPos;

        if ((unstretchedPos && !stretchedPos) && (!controllerLeft.GetComponent <Picker>().inHand) && (!stretched) && (controllerLeft.GetComponent <Picker>().onSlider))
        {
            stretch = Vector3.Distance(controllerLeft.transform.Find("Detector").position, start.transform.position);
            blendShape.SetBlendShapeWeight(0, stretch * 500);
            deviceLeft.TriggerHapticPulse((ushort)(blendShape.GetBlendShapeWeight(0) * vibration));
            deviceRight.TriggerHapticPulse((ushort)(blendShape.GetBlendShapeWeight(0) * vibration));
        }
        else if ((unstretchedPos && stretchedPos) && (!controllerLeft.GetComponent <Picker>().inHand) && (!stretched))
        {
            controllerLeft.GetComponent <Picker>().unstretchedPos = false;
            controllerLeft.GetComponent <Picker>().stretchedPos   = false;
            blendShape.SetBlendShapeWeight(0, 100f);
            stretched = true;
        }

        if ((!controllerLeft.GetComponent <Picker>().onSlider) && (!stretched))
        {
            blendShape.SetBlendShapeWeight(0, 0f);
        }
    }
Ejemplo n.º 6
0
        IEnumerator EyeBlink()
        {
            float accelerate    = 1;
            bool  IsClosingEyes = FaceMesh.GetBlendShapeWeight(4) == 0; //100 = eyes closed;
            float targetWeight  = IsClosingEyes ? 100 : 0;

            while (enabled && (IsClosingEyes ? (FaceMesh.GetBlendShapeWeight(4) < targetWeight - 5) : (FaceMesh.GetBlendShapeWeight(4) > targetWeight + 5)))
            {
                float closeSpd = 500f, openSpd = -700f;
                float eyeWeight = FaceMesh.GetBlendShapeWeight(4) + (IsClosingEyes ? closeSpd : openSpd) * accelerate * Time.deltaTime;
                FaceMesh.SetBlendShapeWeight(4, eyeWeight);
                FaceMesh.SetBlendShapeWeight(5, eyeWeight);
                accelerate += 1;
                yield return(new WaitForEndOfFrame());
            }

            FaceMesh.SetBlendShapeWeight(4, targetWeight);
            FaceMesh.SetBlendShapeWeight(5, targetWeight);

            if (!IsClosingEyes)
            {
                while (blinkFrequencyIndex == OldFrequencyIndex)
                {
                    blinkFrequencyIndex = Random.Range(0, 3);
                }
                OldFrequencyIndex = blinkFrequencyIndex;
            }

            yield return(new WaitForSeconds(IsClosingEyes ? 0.1f : BlinkFrequencies[blinkFrequencyIndex]));

            StartCoroutine(EyeBlink());
        }
Ejemplo n.º 7
0
    //QUANDO O BOTAO É ATIVADO, ESSA FUNCAO EH CHAMADA. AQUI VOCE DEVE PROGRAMAR O SEU CODIGO PARA O SEU BOTAO...
    public override void OnInteractionTrigger(InteractionModes modes)
    {
        switch (modes)
        {
        case InteractionModes.Over:
            break;

        case InteractionModes.Out:
            countDownToTurnOff = 0;
            skinnedMeshRenderer.SetBlendShapeWeight(blendShapeIndex, 0);
            break;

        case InteractionModes.Click:
            countDownToTurnOff = totalLerpDuration;
            lerpA = skinnedMeshRenderer.GetBlendShapeWeight(blendShapeIndex);
            lerpB = 100;
            break;

        case InteractionModes.DoubleClick:
            break;

        case InteractionModes.Up:
            countDownToTurnOff = totalLerpDuration;
            lerpA = skinnedMeshRenderer.GetBlendShapeWeight(blendShapeIndex);
            lerpB = 0;
            break;

        case InteractionModes.Grab:
            break;

        default:
            break;
        }
    }
 void Start()
 {
     BlendShapes = this.GetComponent <SkinnedMeshRenderer> ();
     //Get the current weight of the B shapes and set them to the variables
     BSW1 = BlendShapes.GetBlendShapeWeight(0);
     BSW2 = BlendShapes.GetBlendShapeWeight(1);
     BSW3 = BlendShapes.GetBlendShapeWeight(2);
 }
    void Update()
    {
        float smoothVol = Mathf.SmoothDamp(blendshapesRenderer.GetBlendShapeWeight(volumeShapeIndex), volumeScale * rmsValue, ref volVel, 0.025f);
        float smoothPit = Mathf.SmoothDamp(blendshapesRenderer.GetBlendShapeWeight(pitchShapeIndex), pitchScale * pitchValue, ref pitVet, 0.025f);

        blendshapesRenderer.SetBlendShapeWeight(volumeShapeIndex, smoothVol);
        blendshapesRenderer.SetBlendShapeWeight(pitchShapeIndex, smoothPit);
    }
Ejemplo n.º 10
0
 void FixedUpdate()
 {
     if (blendshape == null)
     {
         return;
     }
     blendshape.SetValue(Small, dummyBlendShape.GetBlendShapeWeight(0) / 100f);
     blendshape.SetValue(Medium, dummyBlendShape.GetBlendShapeWeight(1) / 100f);
     blendshape.SetValue(Large, dummyBlendShape.GetBlendShapeWeight(2) / 100f);
 }
Ejemplo n.º 11
0
 public void MouseOver()
 {
     if (!mouseOver)
     {
         mouseOver = true;
         mouseOverAnimationWeightStartValue = skinnedMeshRenderer.GetBlendShapeWeight(0);
         mouseOverAnimationWeightEndValue   = 100;
         mouseOverAnimationCurrentTime      = 0.0f;
         currentMouseOverCoroutine          = StartCoroutine(MouseOverAnimation());
     }
 }
Ejemplo n.º 12
0
        IEnumerator ShowSecondaryButton()
        {
            // Don't perform additional animated visuals if already in a fully revealed state
            if (Mathf.Approximately(m_CloseButtonContainerCanvasGroup.alpha, 1f))
            {
                m_SecondaryButtonVisibilityCoroutine = null;
                yield break;
            }

            const float kSecondaryButtonFrameVisibleBlendShapeWeight = 16f; // The extra amount of the frame to show on hover-before the full reveal of the secondary button
            const float kTargetDuration          = 1f;
            const int   kIntroDurationMultiplier = 10;
            var         currentVisibilityAmount  = m_FrameRenderer.GetBlendShapeWeight(1);
            var         currentDuration          = 0f;

            while (currentDuration < kTargetDuration)
            {
                var shapedAmount = MathUtilsExt.SmoothInOutLerpFloat(currentDuration += Time.unscaledDeltaTime * kIntroDurationMultiplier);
                m_FrameRenderer.SetBlendShapeWeight(1, Mathf.Lerp(currentVisibilityAmount, kSecondaryButtonFrameVisibleBlendShapeWeight, shapedAmount));
                yield return(null);
            }

            const float kDelayBeforeSecondaryButtonReveal = 0.25f;

            currentDuration = 0f; // Reset current duration
            while (currentDuration < kDelayBeforeSecondaryButtonReveal)
            {
                currentDuration += Time.unscaledDeltaTime;
                yield return(null);
            }

            const float kFrameSecondaryButtonVisibleBlendShapeWeight = 61f;
            const float kSecondaryButtonVisibleBlendShapeWeight      = 46f;
            const int   kDurationMultiplier = 25;

            this.StopCoroutine(ref m_HighlightCoroutine);

            var currentSecondaryButtonVisibilityAmount = m_CloseInsetMeshRenderer.GetBlendShapeWeight(0);
            var currentSecondaryCanvasGroupAlpha       = m_CloseButtonContainerCanvasGroup.alpha;

            currentVisibilityAmount = m_FrameRenderer.GetBlendShapeWeight(1);
            currentDuration         = 0f;
            while (currentDuration < 1f)
            {
                var shapedAmount = MathUtilsExt.SmoothInOutLerpFloat(currentDuration += Time.unscaledDeltaTime * kDurationMultiplier);
                m_FrameRenderer.SetBlendShapeWeight(1, Mathf.Lerp(currentVisibilityAmount, kFrameSecondaryButtonVisibleBlendShapeWeight, shapedAmount));
                m_CloseInsetMeshRenderer.SetBlendShapeWeight(0, Mathf.Lerp(currentSecondaryButtonVisibilityAmount, kSecondaryButtonVisibleBlendShapeWeight, shapedAmount));
                m_CloseInsetMaskMeshRenderer.SetBlendShapeWeight(0, Mathf.Lerp(currentSecondaryButtonVisibilityAmount, kSecondaryButtonVisibleBlendShapeWeight, shapedAmount));
                m_CloseButtonContainerCanvasGroup.alpha = Mathf.Lerp(currentSecondaryCanvasGroupAlpha, 1f, shapedAmount);
                yield return(null);
            }

            m_SecondaryButtonVisibilityCoroutine = null;
        }
Ejemplo n.º 13
0
    IEnumerator DeployLeaf()
    {
        float lerpBlend;

        while (ParachuteLeaf.GetBlendShapeWeight(0) < 99)
        {
            lerpBlend = Mathf.Lerp(ParachuteLeaf.GetBlendShapeWeight(0), 100, 0.3f);
            ParachuteLeaf.SetBlendShapeWeight(0, lerpBlend);
            yield return(new WaitForSeconds(0.05f));
        }
    }
 private bool AreAllBlendShapesZeroed()
 {
     for (int i = 0; i < sharedMesh.blendShapeCount; i++)
     {
         if (skinnedMeshRenderer.GetBlendShapeWeight(i) != 0)
         {
             return(false);
         }
     }
     return(true);
 }
Ejemplo n.º 15
0
 // Update is called once per frame
 void Update()
 {
     if (mesh.GetBlendShapeWeight(15) > 30)
     {
         moo.gameObject.SetActive(true);
         moo.text = "Mouth open " + (int)mesh.GetBlendShapeWeight(15) + "%";
     }
     else
     {
         moo.gameObject.SetActive(false);
     }
 }
Ejemplo n.º 16
0
 void Update()
 {
     if (Win.enabled)
     {
         Vector3 pos = water.transform.position;
         water.transform.position = new Vector3(pos.x, pos.y + .01f, pos.z);
         if (ToiletWater.GetBlendShapeWeight(0) > 1)
         {
             ToiletWater.SetBlendShapeWeight(0, ToiletWater.GetBlendShapeWeight(0) - .5f);
         }
     }
 }
Ejemplo n.º 17
0
 private void Timer()
 {
     //wait 3 seconds before confirming that he is balanced/equal
     timerForEquality += Time.deltaTime;
     if (timerForEquality >= 3f)
     {
         targetFormAchieved = true;
     }
     if (blendshapes.GetBlendShapeWeight(3) > 0 || Mathf.Ceil(enkidu.transform.localScale.magnitude) != Mathf.Ceil(targetScale.magnitude))
     {
         timerForEquality = 0f;
     }
 }
Ejemplo n.º 18
0
 // Update is called once per frame
 //母音のブレンドシェイプの値を設定。別アプリケーションで動いてるキャラにlipSyncを反映させるために手動でつける必要がある
 void Update()
 {
     skinnedMeshRenderer.SetBlendShapeWeight(A_mouth, A);
     skinnedMeshRenderer.SetBlendShapeWeight(I_mouth, I);
     skinnedMeshRenderer.SetBlendShapeWeight(U_mouth, U);
     skinnedMeshRenderer.SetBlendShapeWeight(E_mouth, E);
     skinnedMeshRenderer.SetBlendShapeWeight(O_mouth, O);
     A = skinnedMeshRenderer.GetBlendShapeWeight(A_mouth);
     I = skinnedMeshRenderer.GetBlendShapeWeight(I_mouth);
     U = skinnedMeshRenderer.GetBlendShapeWeight(U_mouth);
     E = skinnedMeshRenderer.GetBlendShapeWeight(E_mouth);
     O = skinnedMeshRenderer.GetBlendShapeWeight(O_mouth);
 }
Ejemplo n.º 19
0
 // Update is called once per frame
 void Update()
 {
     skinnedMeshRenderer.SetBlendShapeWeight(A_mouth, A2);
     skinnedMeshRenderer.SetBlendShapeWeight(I_mouth, I2);
     skinnedMeshRenderer.SetBlendShapeWeight(U_mouth, U2);
     skinnedMeshRenderer.SetBlendShapeWeight(E_mouth, E2);
     skinnedMeshRenderer.SetBlendShapeWeight(O_mouth, O2);
     A2 = skinnedMeshRenderer.GetBlendShapeWeight(A_mouth);
     I2 = skinnedMeshRenderer.GetBlendShapeWeight(I_mouth);
     U2 = skinnedMeshRenderer.GetBlendShapeWeight(U_mouth);
     E2 = skinnedMeshRenderer.GetBlendShapeWeight(E_mouth);
     O2 = skinnedMeshRenderer.GetBlendShapeWeight(O_mouth);
 }
Ejemplo n.º 20
0
    private void Update()
    {
        float grip  = 0;
        float pinch = 0;

        if (interactable.attachedToHand)
        {
            grip  = gripSqueeze.GetAxis(interactable.attachedToHand.handType);
            pinch = pinchSqueeze.GetAxis(interactable.attachedToHand.handType);
        }

        rend.SetBlendShapeWeight(0, Mathf.Lerp(rend.GetBlendShapeWeight(0), grip * 150, Time.deltaTime * 10));
        rend.SetBlendShapeWeight(1, Mathf.Lerp(rend.GetBlendShapeWeight(1), pinch * 200, Time.deltaTime * 10));
    }
Ejemplo n.º 21
0
        /// <summary>Returns the current Blend Shapes Values</summary>
        public virtual float[] GetBlendShapeValues()
        {
            if (HasBlendShapes)
            {
                float[] BS = new float[mesh.sharedMesh.blendShapeCount];

                for (int i = 0; i < BS.Length; i++)
                {
                    BS[i] = mesh.GetBlendShapeWeight(i);
                }
                return(BS);
            }
            return(null);
        }
Ejemplo n.º 22
0
 void modifyBlendShape(int index)
 {
     if (rend.GetBlendShapeWeight(index) < 100)
     {
         rend.SetBlendShapeWeight(index, rend.GetBlendShapeWeight(index) + increaseSpeed);
     }
     if (optionalMeshRenderer != null)
     {
         if (optionalMeshRenderer.GetBlendShapeWeight(index) < 100)
         {
             optionalMeshRenderer.SetBlendShapeWeight(index, rend.GetBlendShapeWeight(index) + increaseSpeed);
         }
     }
 }
Ejemplo n.º 23
0
 private void modifyValue(ref SkinnedMeshRenderer renderer, string blendShapenames, float speed)
 {
     string[] blendshapes = blendShapenames.Split(',');
     foreach (string blendShapename in blendshapes)
     {
         if (renderer.sharedMesh.GetBlendShapeIndex(blendShapename) > -1)
         {
             int blendShape = renderer.sharedMesh.GetBlendShapeIndex(blendShapename);
             if (renderer.GetBlendShapeWeight(blendShape) < 100)
             {
                 renderer.SetBlendShapeWeight(blendShape, renderer.GetBlendShapeWeight(blendShape) + Time.deltaTime * speed);
             }
         }
     }
 }
Ejemplo n.º 24
0
            private void Set()
            {
                var shape = new TargetShape();

                shape.name       = setTargetShape;
                shape.parameters = new float[sourceShape.Length];

                for (int i = 0; i < shape.parameters.Length; i++)
                {
                    shape.parameters[i] =
                        source.GetBlendShapeWeight(source.sharedMesh.GetBlendShapeIndex(sourceShape[i]));
                }

                targetShape.Add(shape);
            }
    private void UpdateMeterDisplay()
    {
        if (CurrentMeter > HigherLimit)
        {
            MeterPercentage.text = "Suspicion: 100%";
            MeterPercentage.GraphicUpdateComplete();
            DeathScript.IsDead      = true;
            meter.enabled           = false;
            MeterPercentage.enabled = false;
            meterBackground.enabled = false;
            return;
        }

        else if (CurrentMeter < LowerLimit)
        {
            CurrentMeter = LowerLimit + 1;
        }


        float percentage = CurrentMeter / HigherLimit;

        meter.rectTransform.localScale = new Vector3(percentage, 1, 1);
        percentage           = (float)System.Math.Round(percentage, 2);
        MeterPercentage.text = "Suspicion: " + percentage * 100 + "%";

        if (percentage > .5f)
        {
            if (person.GetBlendShapeWeight(0) < 99)
            {
                person.SetBlendShapeWeight(0, person.GetBlendShapeWeight(0) + 5);
                if (!ShowerCurtain.isPlaying)
                {
                    ShowerCurtain.Play();
                }
            }
        }
        else
        {
            if (person.GetBlendShapeWeight(0) > 1)
            {
                person.SetBlendShapeWeight(0, person.GetBlendShapeWeight(0) - 5);
                if (!ShowerCurtain.isPlaying)
                {
                    ShowerCurtain.Play();
                }
            }
        }
    }
Ejemplo n.º 26
0
        private IEnumerator AnimateVisuals(bool focus)
        {
            if (m_RotationVisualsCoroutine != null)
            {
                yield break;
            }

            Vector3 targetBorderLocalScale  = focus ? m_BorderOutlineOriginalLocalScale * kBorderScaleMultiplier : m_BorderOutlineOriginalLocalScale;
            Vector3 currentBorderLocalScale = m_BorderOutlineTransform.localScale;

            float       currentBlendShapeWeight = m_TitleIcon.GetBlendShapeWeight(0);
            float       targetWeight            = focus ? 100f : 0f;
            float       smoothTime          = focus ? 0.25f : 0.5f;
            const float kLerpEmphasisWeight = 0.2f;
            float       smoothVelocity      = 0f;

            while (!Mathf.Approximately(currentBlendShapeWeight, targetWeight))
            {
                currentBlendShapeWeight             = Mathf.SmoothDamp(currentBlendShapeWeight, targetWeight, ref smoothVelocity, smoothTime, Mathf.Infinity, Time.unscaledDeltaTime);
                currentBorderLocalScale             = Vector3.Lerp(currentBorderLocalScale, targetBorderLocalScale, currentBlendShapeWeight * kLerpEmphasisWeight);
                m_BorderOutlineTransform.localScale = currentBorderLocalScale;
                m_TitleIcon.SetBlendShapeWeight(0, currentBlendShapeWeight);
                yield return(null);
            }

            m_TitleIcon.SetBlendShapeWeight(0, targetWeight);
            m_BorderOutlineTransform.localScale = targetBorderLocalScale;

            m_RotationVisualsCoroutine = null;
        }
Ejemplo n.º 27
0
        public void SetBlendshapeWeights(SkinnedMeshRenderer smr)
        {
            Mesh mesh = null;

            if (smr != null)
            {
                mesh = smr.sharedMesh;
            }

            if (mesh != null)
            {
                int nbs = mesh.blendShapeCount;
                if (nbs > 0)
                {
                    var weights = new float[nbs];
                    for (int bsi = 0; bsi < nbs; ++bsi)
                    {
                        weights[bsi] = smr.GetBlendShapeWeight(bsi);
                    }
                    SetBlendshapeWeights(weights);
                }
            }
            else
            {
                rthsMeshInstanceSetBlendshapeWeights(self, null, 0);
            }
        }
Ejemplo n.º 28
0
        public static void ApplyMouthOffset(int charIndex, FBSCtrlMouth mouthControl)
        {
            if (charIndex >= characterOffsets.Length || mouthOffsets[charIndex] <= 0 || mouthControl == null || mouthControl.FBSTarget.Length == 0)
            {
                return;
            }

            foreach (FBSTargetInfo fbstargetInfo in mouthControl.FBSTarget)
            {
                SkinnedMeshRenderer skinnedMeshRenderer = fbstargetInfo.GetSkinnedMeshRenderer();
                if (skinnedMeshRenderer.name != "o_head")
                {
                    continue;
                }

                var mouthShape = skinnedMeshRenderer.GetBlendShapeWeight(46);
                if (mouthShape <= 0)
                {
                    continue;
                }

                if (mouthOffsets[charIndex] > 0)
                {
                    skinnedMeshRenderer.SetBlendShapeWeight(53, mouthShape * mouthOffsets[charIndex]);
                }
                else
                {
                    skinnedMeshRenderer.SetBlendShapeWeight(46, mouthShape * (mouthOffsets[charIndex] + 1));
                }
            }
        }
Ejemplo n.º 29
0
        public override string[] GetBlendables()
        {
            if (!isReady || characterMesh == null)
            {
                return(null);
            }

            bool setInternal = false;

            string[] blendShapes = new string[characterMesh.sharedMesh.blendShapeCount];
            if (blendableCount == 0)
            {
                setInternal = true;
            }

            for (int a = 0; a < blendShapes.Length; a++)
            {
                blendShapes[a] = characterMesh.sharedMesh.GetBlendShapeName(a) + " (" + a.ToString() + ")";
                if (setInternal)
                {
                    AddBlendable(a, characterMesh.GetBlendShapeWeight(a));
                }
            }

            return(blendShapes);
        }
Ejemplo n.º 30
0
 private void UpdateFace(float interpolatePoint = 1f)
 {
     if (AllowFacialAnim)
     {
         /*for (int i = 0; i < Mathf.Min(1, FacialJoints.Count); i++)
          * {
          *  if (FacialJoints[i] != null)
          *  {
          *      Quaternion goalRotation = Quaternion.Lerp(FacialInitRotations[i], FacialFullRotations[i], frameData.facialParams[i]);
          *      FacialJoints[i].localRotation = Quaternion.Lerp(FacialJoints[i].localRotation, goalRotation, interpolatePoint);
          *  }
          * }
          * for (int i = 1; i < FacialJoints.Count; i++)
          * {
          *  if (FacialJoints[i] != null)
          *  {
          *
          *      Quaternion goalRotation = Quaternion.Lerp(FacialInitRotations[i], FacialFullRotations[i], 1f - frameData.facialParams[i]);
          *      FacialJoints[i].localRotation = Quaternion.Lerp(FacialJoints[i].localRotation, goalRotation, interpolatePoint);
          *  }
          * }*/
         if (blendMesh != null)
         {
             for (int i = 0; i < frameData.facialParams.Count; i++)
             {
                 float currentWeight      = blendMesh.GetBlendShapeWeight(i);
                 float interpolatedWeight = Mathf.Lerp(currentWeight, frameData.facialParams[i] * 100f / facialParamMultiplier, interpolatePoint);
                 blendMesh.SetBlendShapeWeight(i, interpolatedWeight);
             }
         }
     }
 }