private void SetupAnimationProperties()
        {
            SampleBoid.SetActive(true);
            boidSkinnedMeshRenderer  = SampleBoid.GetComponentInChildren <SkinnedMeshRenderer>();
            boidAnimator             = SampleBoid.GetComponentInChildren <Animator>();
            boidAnimator.cullingMode = AnimatorCullingMode.AlwaysAnimate;

            animationBuffer = boidSkinnedMeshRenderer.CreateSkinnedAnimationComputeBuffer(boidAnimator, BoidAnimationClip, out framesCount);

            MaterialsList.ForEach(material =>
            {
                material.SetBuffer(AnimationBufferName, animationBuffer);
                material.SetInt("FramesCount", framesCount);
                if (FrameInterpolation)
                {
                    material.EnableKeyword("FRAME_INTERPOLATION");
                }
                else
                {
                    material.DisableKeyword("FRAME_INTERPOLATION");
                }
            });
            isFrameInterpolationEnabled = FrameInterpolation;
            SampleBoid.SetActive(false);
        }