Ejemplo n.º 1
0
    public static void meshToTables(Mesh m, SkinnedMeshRenderer ms, out List <Vector3> t_v, out List <Vector3> t_n, out List <Vector2> t_uv, out List <Vector3Int> t_t, out List <int> t_sub, out List <Material> t_materials)
    {
        List <Material> materials = new List <Material>();

        ms.GetMaterials(materials);

        List <Vector3>    v  = new List <Vector3>();
        List <Vector3>    n  = new List <Vector3>();
        List <Vector2>    uv = new List <Vector2>();
        List <Vector3Int> t  = new List <Vector3Int>();

        m.GetVertices(v);
        m.GetNormals(n);
        m.GetUVs(0, uv);

        var t_tmp = new List <int>(m.triangles);

        for (int i = 0; i < t_tmp.Count / 3; ++i)
        {
            t.Add(new Vector3Int(t_tmp[i * 3 + 0], t_tmp[i * 3 + 1], t_tmp[i * 3 + 2]));
        }

        List <int> sub = getSubTable(m);

        t_v         = v;
        t_n         = n;
        t_uv        = uv;
        t_t         = t;
        t_sub       = sub;
        t_materials = materials;
    }
Ejemplo n.º 2
0
    public void Start()
    {
        if (meshRenderer == null)
        {
            meshRenderer = GetComponent <SkinnedMeshRenderer>();
            if (meshRenderer == null)
            {
                meshRenderer = GetComponentInChildren <SkinnedMeshRenderer>();
            }
        }

        List <Material> materials = new List <Material>();

        meshRenderer.GetMaterials(materials);

        if (rightEyeMaterialSlot < materials.Count)
        {
            materialRightEye = materials[rightEyeMaterialSlot];
        }
        else
        {
            Debug.LogWarning("Right eye material index invalid");
        }

        if (leftEyeMaterialSlot < materials.Count)
        {
            materialLeftEye = materials[leftEyeMaterialSlot];
        }
        else
        {
            Debug.LogWarning("Left eye material index invalid");
        }

        currentLeftEye  = 0;
        currentRightEye = 0;
        UpdateEyes();
    }