Ejemplo n.º 1
0
    private void DoChangeSMR(ref SkinnedMeshRenderer dst_smr, ref SkinnedMeshRenderer src_smr)
    {
        dst_smr.set_sharedMesh(src_smr.get_sharedMesh());
        List <Transform> list = new List <Transform>();

        for (int i = 0; i < src_smr.get_bones().Length; i++)
        {
            Transform transform = XUtility.RecursiveFindTransform(base.get_transform(), src_smr.get_bones()[i].get_name());
            list.Add(transform);
        }
        dst_smr.set_bones(list.ToArray());
        dst_smr.set_shadowCastingMode(0);
        dst_smr.set_receiveShadows(false);
        dst_smr.set_useLightProbes(false);
    }
Ejemplo n.º 2
0
 private void DoEquipClothes(int equipId, EquipBody dataEB, Action <bool> finished)
 {
     EquipCustomizationTool.GetInstantiateClothes(dataEB, delegate(SkinnedMeshRenderer renderer)
     {
         if (this.ActorTarget == null)
         {
             finished.Invoke(false);
             return;
         }
         if (equipId != this.mClothesId)
         {
             finished.Invoke(false);
             return;
         }
         Transform transform = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), dataEB.slot);
         if (transform == null)
         {
             Debug.LogError("slot is no find, GameData.EquipBody id = " + dataEB.id);
             finished.Invoke(false);
             return;
         }
         SkinnedMeshRenderer component = transform.GetComponent <SkinnedMeshRenderer>();
         if (renderer != null)
         {
             component.set_sharedMesh(renderer.get_sharedMesh());
             List <Transform> list = new List <Transform>();
             for (int i = 0; i < renderer.get_bones().Length; i++)
             {
                 Transform transform2 = XUtility.RecursiveFindTransform(this.ActorTarget.get_transform(), renderer.get_bones()[i].get_name());
                 list.Add(transform2);
             }
             component.set_bones(list.ToArray());
             component.set_shadowCastingMode(0);
             component.set_receiveShadows(false);
             component.set_useLightProbes(false);
             component.set_material(renderer.get_sharedMaterial());
         }
         if (finished != null)
         {
             finished.Invoke(true);
         }
     });
 }