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C# (CSharp) UnityEngine Material.Internal_CreateWithShader示例
编程语言:
C# (CSharp)
命名空间/包名称:
UnityEngine
类/类型:
Material
方法/功能:
Internal_CreateWithShader
hotexamples.com的示例:
1
C# (CSharp) UnityEngine Material.Internal_CreateWithShader - 已找到1个示例
。这些是从开源项目中提取的最受好评的
UnityEngine.Material.Internal_CreateWithShader
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
SetColor(30)
EnableKeyword(30)
GetFloat(30)
SetFloat(30)
GetTexture(30)
GetColor(28)
SetInt(23)
HasProperty(18)
DisableKeyword(16)
SetVector(16)
SetTextureScale(16)
SetOverrideTag(15)
GetInt(13)
GetVector(13)
SetTexture(11)
SetTextureOffset(11)
IsKeywordEnabled(10)
GetTextureOffset(9)
GetTextureScale(9)
GetTag(8)
SetPass(7)
ToSpineAtlasPage(5)
SetMatrix(4)
ExtractArrayFromList(4)
SetShaderPassEnabled(4)
SetBuffer(4)
SetFloatArray(3)
Lerp(3)
ToString(3)
GetMatrix(3)
GetHashCode(3)
SetMatrixArray(2)
SetColorArray(2)
Internal_GetTextureScaleAndOffset(2)
ToAlphaRef(2)
SetVectorArray(2)
FindPass(2)
GetPassName(2)
INTERNAL_CALL_GetMatrix(2)
INTERNAL_CALL_GetColor(2)
GetAssetPath(2)
GetColorNames(2)
GetDataHashCode(2)
GetFloatNames(2)
OrderBy(1)
ToColorRef(1)
Internal_CreateWithMaterial(1)
Internal_GetTextureScale(1)
Internal_GetTextureOffset(1)
Internal_CreateWithString(1)
常用方法
SetColor (30)
EnableKeyword (30)
GetFloat (30)
SetFloat (30)
GetTexture (30)
GetColor (28)
SetInt (23)
HasProperty (18)
DisableKeyword (16)
SetVector (16)
常用方法
SetTextureScale (16)
SetOverrideTag (15)
GetInt (13)
GetVector (13)
SetTexture (11)
SetTextureOffset (11)
IsKeywordEnabled (10)
GetTextureOffset (9)
GetTextureScale (9)
GetTag (8)
SetPass (7)
ToSpineAtlasPage (5)
SetMatrix (4)
ExtractArrayFromList (4)
SetShaderPassEnabled (4)
SetBuffer (4)
SetFloatArray (3)
Lerp (3)
ToString (3)
GetMatrix (3)
常用方法
SetPass (7)
ToSpineAtlasPage (5)
SetMatrix (4)
ExtractArrayFromList (4)
SetShaderPassEnabled (4)
SetBuffer (4)
SetFloatArray (3)
Lerp (3)
ToString (3)
GetMatrix (3)
GetHashCode (3)
SetMatrixArray (2)
SetColorArray (2)
Internal_GetTextureScaleAndOffset (2)
ToAlphaRef (2)
SetVectorArray (2)
FindPass (2)
GetPassName (2)
INTERNAL_CALL_GetMatrix (2)
INTERNAL_CALL_GetColor (2)
GetAssetPath (2)
GetColorNames (2)
GetDataHashCode (2)
GetFloatNames (2)
OrderBy (1)
ToColorRef (1)
Internal_CreateWithMaterial (1)
Internal_GetTextureScale (1)
Internal_GetTextureOffset (1)
Internal_CreateWithString (1)
常用方法
GetHashCode (3)
SetMatrixArray (2)
SetColorArray (2)
Internal_GetTextureScaleAndOffset (2)
ToAlphaRef (2)
SetVectorArray (2)
FindPass (2)
GetPassName (2)
INTERNAL_CALL_GetMatrix (2)
INTERNAL_CALL_GetColor (2)
GetAssetPath (2)
GetColorNames (2)
GetDataHashCode (2)
GetFloatNames (2)
OrderBy (1)
ToColorRef (1)
Internal_CreateWithMaterial (1)
Internal_GetTextureScale (1)
Internal_GetTextureOffset (1)
Internal_CreateWithString (1)
Internal_CreateWithShader (1)
AddToArray (1)
INTERNAL_CALL_SetVectorImpl (1)
GetShaderPassEnabled (1)
CreateWithShader (1)
CreateWithString (1)
DOBlendableColor (1)
DOColor (1)
DOFade (1)
DOFloat (1)
DOOffset (1)
DOTiling (1)
DOVector (1)
GetAlbedo (1)
GetInstanceID (1)
GetRangeNames (1)
GetTextureNames (1)
INTERNAL_CALL_SetTextureScaleImpl (1)
GetType (1)
GetVectorNames (1)
Internal_CreateWithShader()
private
method
private
Internal_CreateWithShader
(
[
mono
,
Shader
shader
) :
void
mono
[
shader
Shader
return
void
Material Class Documentation
示例#1
0
显示文件
public Material(Shader shader) { Material.Internal_CreateWithShader(this, shader); }