public void SetMatrixArray(int nameID, List <Matrix4x4> values) { this.SetMatrixArray(nameID, (Matrix4x4[])Material.ExtractArrayFromList(values)); }
public void SetColorArray(int nameID, List <Color> values) { this.SetColorArray(nameID, (Color[])Material.ExtractArrayFromList(values)); }
public void SetVectorArray(int nameID, List <Vector4> values) { this.SetVectorArray(nameID, (Vector4[])Material.ExtractArrayFromList(values)); }
public void SetFloatArray(int nameID, List <float> values) { this.SetFloatArray(nameID, (float[])Material.ExtractArrayFromList(values)); }