private Internal_CreateWithShader ( [ mono, |
||
mono | [ | |
shader | ||
Результат | void |
public Material(Shader shader) { Material.Internal_CreateWithShader(this, shader); }
private Internal_CreateWithShader ( [ mono, |
||
mono | [ | |
shader | ||
Результат | void |
public Material(Shader shader) { Material.Internal_CreateWithShader(this, shader); }