IEnumerator MaterialLerp(Material material,float time) { float moveTime = 0.0f; while(moveTime < time){ moveTime += Time.deltaTime; material.Lerp(material1, material2, moveTime/time); yield return null; } }
static int Lerp(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Material obj = (UnityEngine.Material)ToLua.CheckObject(L, 1, typeof(UnityEngine.Material)); UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Material)); UnityEngine.Material arg1 = (UnityEngine.Material)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Material)); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); obj.Lerp(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Lerp(IntPtr l) { try { UnityEngine.Material self = (UnityEngine.Material)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); UnityEngine.Material a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.Lerp(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Lerp(IntPtr l) { try { UnityEngine.Material self = (UnityEngine.Material)checkSelf(l); UnityEngine.Material a1; checkType(l, 2, out a1); UnityEngine.Material a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); self.Lerp(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }