示例#1
0
		public override void Serialize( GenericWriter writer )
		{
			if ( this.LastFealty+TimeSpan.FromDays( 1.0 ) < DateTime.Now )
				this.CalculateGuildmaster();

			writer.Write( (int) 4 );//version

			writer.WriteGuildList( m_AllyDeclarations, true );
			writer.WriteGuildList( m_AllyInvitations, true );

			writer.Write( m_TypeLastChange );

			writer.Write( (int)m_Type );

			writer.Write( m_LastFealty );

			writer.Write( m_Leader );
			writer.Write( m_Name );
			writer.Write( m_Abbreviation );

			writer.WriteGuildList( m_Allies, true );
			writer.WriteGuildList( m_Enemies, true );
			writer.WriteGuildList( m_WarDeclarations, true );
			writer.WriteGuildList( m_WarInvitations, true );

			writer.WriteMobileList( m_Members, true );
			writer.WriteMobileList( m_Candidates, true );
			writer.WriteMobileList( m_Accepted, true );

			writer.Write( m_Guildstone );
			writer.Write( m_Teleporter );

			writer.Write( m_Charter );
			writer.Write( m_Website );
		}
示例#2
0
文件: Guild.cs 项目: Leodinas/uolite
        public void Serialize( GenericWriter writer )
        {
            writer.Write( (int)0 );	//Version

            writer.Write( m_Name );
            writer.Write( m_Leader );

            writer.WriteGuildList( m_Members, true );
            writer.WriteGuildList( m_PendingMembers, true );

            if( !m_Alliances.ContainsKey( m_Name.ToLower() ) )
                m_Alliances.Add( m_Name.ToLower(), this );
        }
示例#3
0
文件: Guild.cs 项目: Leodinas/uolite
        public override void Serialize( GenericWriter writer )
        {
            if ( this.LastFealty+TimeSpan.FromDays( 1.0 ) < DateTime.Now )
                this.CalculateGuildmaster();

            CheckExpiredWars();

            if( Alliance != null )
                Alliance.CheckLeader();

            writer.Write( (int) 5 );//version

            #region War Serialization
            writer.Write( m_PendingWars.Count );

            for( int i = 0; i < m_PendingWars.Count; i++ )
            {
                m_PendingWars[i].Serialize( writer );
            }

            writer.Write( m_AcceptedWars.Count );

            for( int i = 0; i < m_AcceptedWars.Count; i++ )
            {
                m_AcceptedWars[i].Serialize( writer );
            }
            #endregion

            #region Alliances

            bool isAllianceLeader = (m_AllianceLeader == null && m_AllianceInfo != null );
            writer.Write( isAllianceLeader );

            if( isAllianceLeader )
                m_AllianceInfo.Serialize( writer );
            else
                writer.Write( m_AllianceLeader );

            #endregion

            //

            writer.WriteGuildList( m_AllyDeclarations, true );
            writer.WriteGuildList( m_AllyInvitations, true );

            writer.Write( m_TypeLastChange );

            writer.Write( (int)m_Type );

            writer.Write( m_LastFealty );

            writer.Write( m_Leader );
            writer.Write( m_Name );
            writer.Write( m_Abbreviation );

            writer.WriteGuildList<Guild>( m_Allies, true );
            writer.WriteGuildList<Guild>( m_Enemies, true );
            writer.WriteGuildList( m_WarDeclarations, true );
            writer.WriteGuildList( m_WarInvitations, true );

            writer.Write( m_Members, true );
            writer.Write( m_Candidates, true );
            writer.Write( m_Accepted, true );

            writer.Write( m_Guildstone );
            writer.Write( m_Teleporter );

            writer.Write( m_Charter );
            writer.Write( m_Website );
        }
示例#4
0
		public override void Serialize(GenericWriter writer)
		{
			writer.Write((int)8);//version

            //version 8 addition
            writer.Write((int)m_Flags);

			//version 7 addition
			writer.Write(m_bGuildWarRing);

			//version 6 addition
			writer.Write(m_TownshipStone);

			//version 5 additions
			writer.Write((int)m_IOBAlignment);
			//end version 5 additions

			writer.WriteGuildList(m_AllyDeclarations, true);
			writer.WriteGuildList(m_AllyInvitations, true);

			writer.Write(m_TypeLastChange);

			writer.Write((int)m_Type);

			writer.Write(m_LastFealty);

			writer.Write(m_Leader);
			writer.Write(m_Name);
			writer.Write(m_Abbreviation);

			writer.WriteGuildList(m_Allies, true);
			writer.WriteGuildList(m_Enemies, true);
			writer.WriteGuildList(m_WarDeclarations, true);
			writer.WriteGuildList(m_WarInvitations, true);

			writer.WriteMobileList(m_Members, true);
			writer.WriteMobileList(m_Candidates, true);
			writer.WriteMobileList(m_Accepted, true);

			writer.Write(m_Guildstone);
			writer.Write(m_Teleporter);

			writer.Write(m_Charter);
			writer.Write(m_Website);
		}