示例#1
0
        private static void SerializeFilters(GenericWriter writer)
        {
            writer.SetVersion(0);

            writer.WriteDictionary(
                _Filters,
                (w, m, f) =>
            {
                w.Write(m);

                w.WriteBlockList(
                    f,
                    (w2, o) =>
                {
                    w2.WriteType(o);
                    o.Serialize(w2);
                });
            });
        }
示例#2
0
		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			int version = writer.SetVersion(3);

			switch (version)
			{
				case 3:
					writer.WriteFlag(Level);
					goto case 2;
				case 2:
					writer.Write(RemoveLocked);
					goto case 1;
				case 1:
					{
						writer.Write(EditLocked);
						writer.Write(AddLocked);
						writer.Write(CloneEntryChargeCost);

						writer.WriteDictionary(
							ChargeTypes,
							(k, v) =>
							{
								writer.WriteType(k);
								writer.Write(v);
							});
					}
					goto case 0;
				case 0:
					{
						writer.Write(Charges);
						writer.Write(RecallChargeCost);
						writer.Write(GateChargeCost);
						writer.Write(_Descripton);
						Categories.Serialize(writer);
					}
					break;
			}
		}
示例#3
0
文件: Team.cs 项目: jasegiffin/JustUO
		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			int version = writer.SetVersion(0);

			switch (version)
			{
				case 0:
					{
						writer.Write(Flag);
						writer.Write(FlagPodium);
						writer.Write(Caps);

						writer.Write(FlagRespawnDelay);
						writer.Write(SolidHueOverride);

						writer.WriteDictionary(
							Attackers,
							(m, c) =>
							{
								writer.Write(m);
								writer.Write(c);
							});

						writer.WriteDictionary(
							Defenders,
							(m, c) =>
							{
								writer.Write(m);
								writer.Write(c);
							});
					}
					break;
			}
		}