public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int)0 ); // Version writer.Write( m_IsRewardItem ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); writer.Write( m_Points ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.WriteEncodedInt( (int) m_Level ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.WriteEncodedInt( (int)m_Type ); writer.Write( m_Width ); writer.Write( m_Height ); }
public static void Serialize( GenericWriter writer, LoyaltyInfo info ) { writer.WriteEncodedInt( (int) 0 ); // version int length = info.m_Values.Length; writer.WriteEncodedInt( length ); for ( int i = 0; i < length; i++ ) writer.WriteEncodedInt( info.m_Values[i] ); }
public virtual void Serialize( GenericWriter writer ) { if ( m_Number > 0 ) { writer.WriteEncodedInt( 1 ); writer.WriteEncodedInt( m_Number ); } else if ( m_String != null ) { writer.WriteEncodedInt( 2 ); writer.Write( m_String ); } else writer.WriteEncodedInt( 0 ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int ) 0 ); writer.WriteEncodedInt( (int) m_OrigHue ); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.WriteItem<BallotBoxAccount>(m_CBB); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (byte) 0 ); // version writer.WriteEncodedInt( (int) m_LabelNumber ); }
public virtual void Serialize( GenericWriter writer ) { writer.Write( (int) 0 ); // version SaveFlag flags = SaveFlag.None; SetSaveFlag( ref flags, SaveFlag.Type, m_Type != null ); SetSaveFlag( ref flags, SaveFlag.Name, m_Name != null ); SetSaveFlag( ref flags, SaveFlag.Amount, m_Amount != 0 ); writer.WriteEncodedInt( (int) flags ); if ( GetSaveFlag( flags, SaveFlag.Type ) ) writer.Write( m_Type.FullName ); if ( GetSaveFlag( flags, SaveFlag.Name ) ) { if ( m_Name is int ) { writer.WriteEncodedInt( 0x1 ); writer.WriteEncodedInt( (int) m_Name ); } else if ( m_Name is String ) { writer.WriteEncodedInt( 0x2 ); writer.Write( (String) m_Name ); } else writer.WriteEncodedInt( 0x0 ); } if ( GetSaveFlag( flags, SaveFlag.Amount ) ) writer.WriteEncodedInt( m_Amount ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version writer.Write( m_Picked ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.Write( m_DeclineMessage ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.Write( m_Previewer ); writer.Write( m_PreviewID ); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.WriteEncodedInt(m_ScoreInterval); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 1); writer.WriteEncodedInt( (int) m_Entries.Count ); for ( int i = 0; i < m_Entries.Count; ++i ) { PetPowerScroll scroll = m_Entries[i] as PetPowerScroll; int skill = (int)scroll.Skill; writer.WriteEncodedInt(skill); double amount = scroll.Value; writer.Write(amount); } }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)1); // version writer.Write(m_Captured); writer.Write(m_CapturedCaptain); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 1); writer.WriteEncodedInt( (int) m_Entries.Count ); for ( int i = 0; i < m_Entries.Count; ++i ) { ScrollofAlacrity scroll = m_Entries[i] as ScrollofAlacrity; int skill = (int)scroll.Skill; writer.WriteEncodedInt(skill); //double amount = scroll.Value; //writer.Write(amount); } }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.WriteEncodedInt( m_Uses ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version writer.Write( (bool) m_IsRewardItem ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 1 ); // version writer.Write( m_ElvesOnly ); }
public virtual void BaseSerialize( GenericWriter writer ) { writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool) m_HasBeenRead ); ChildSerialize( writer ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (Mobile) m_Statue ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version writer.Write( (int) m_Fruits ); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version writer.Write((Item)m_Chest); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version writer.Write(m_Owner != null); if (m_Owner != null) writer.Write(m_Owner); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.WriteEncodedInt( (int) m_AnimationNumber ); writer.Write( m_Active ); writer.Write( m_TargetMobile ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (string) m_PlayerName ); writer.WriteEncodedInt( (int) m_HeadType ); }
public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.WriteEncodedInt( (int)0 ); // version writer.Write( (bool)m_Active ); writer.Write( (int)m_Range ); writer.Write( (string)m_Message ); }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version if ( RaisableItem != null && RaisableItem.Deleted ) RaisableItem = null; }
public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version writer.Write( (bool)m_IsHired ); writer.Write( (int)m_HoldGold ); }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version }