// Battlecry:</b> Gain 5 Armor. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (own.own) { p.minionGetArmor(p.playerFirst.ownHero, 5); } else { p.minionGetArmor(p.playerSecond.ownHero, 5); } }
// heldenfähigkeit/\nerhaltet 2 rüstung. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.minionGetArmor(p.playerFirst.ownHero, 2); } else { p.minionGetArmor(p.playerSecond.ownHero, 2); } }
// erhaltet 5 rüstung. zieht eine karte. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { if (ownplay) { p.minionGetArmor(p.playerFirst.ownHero, 5); } else { p.minionGetArmor(p.playerSecond.ownHero, 5); } p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay); }
// Whenever a friendly minion takes damage, gain 1 Armor. public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin) { if (m.own) { for(int i = 0;i< p.tempTrigger.ownMinionsGotDmg;i++) { p.minionGetArmor(p.playerFirst.ownHero, 1); } } else { for (int i = 0; i < p.tempTrigger.enemyMinionsGotDmg; i++) { p.minionGetArmor(p.playerSecond.ownHero, 1); } } }
//todo secret // geheimnis:/ wenn euer held angegriffen wird, erhält er 8 rüstung. public override void onSecretPlay(Playfield p, bool ownplay, Minion target, int number) { p.minionGetArmor(target, 8); }