//todo list // kampfschrei:/ falls euer gegner mind. 4 diener hat, übernehmt zufällig die kontrolle über einen davon. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (own.own) { if (p.playerSecond.ownMinions.Count >= 4) { List<Minion> temp = new List<Minion>(p.playerSecond.ownMinions); temp.Sort((a, b) => a.Angr.CompareTo(b.Angr));//we take the weekest Minion targett; targett = temp[0]; if (targett.taunt && temp.Count >= 2 && !temp[1].taunt) targett = temp[1]; p.minionGetControlled(targett, true, false); } } else { if (p.playerFirst.ownMinions.Count >= 4) { List<Minion> temp = new List<Minion>(p.playerFirst.ownMinions); temp.Sort((a, b) => a.Angr.CompareTo(b.Angr));//we take the weekest Minion targett; targett = temp[0]; if (targett.taunt && temp.Count >= 2 && !temp[1].taunt) targett = temp[1]; p.minionGetControlled(targett, false, false); } } }
//todo make it better // todesröcheln:/ übernehmt die kontrolle über einen zufälligen feindlichen diener. public override void onDeathrattle(Playfield p, Minion m) { List<Minion> tmp = (m.own) ? p.playerSecond.ownMinions : p.playerFirst.ownMinions; if (tmp.Count >= 1) { Minion target = null; int value = 10000; bool found = false; //search smallest minion: foreach (Minion mnn in tmp) { if (mnn.Hp < value && mnn.Hp >= 1) { target = mnn; value = target.Hp; found = true; } } if (found) p.minionGetControlled(target, m.own, false); } }
// übernehmt die kontrolle über einen feindlichen diener. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetControlled(target, ownplay, false); }
// kampfschrei:/ übernehmt die kontrolle über einen feindlichen diener mit max. 2 angriff. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (target != null) p.minionGetControlled(target, own.own, false); }
public void becomeSilence(Playfield p) { if (own) p.playerFirst.spellpower -= spellpower; else { p.playerSecond.spellpower -= spellpower; //if (this.taunt) p.anzEnemyTaunt--; } spellpower = 0; p.minionGetOrEraseAllAreaBuffs(this, false); //buffs ancestralspirit = 0; destroyOnOwnTurnStart = false; destroyOnEnemyTurnStart = false; destroyOnOwnTurnEnd = false; destroyOnEnemyTurnEnd = false; concedal = false; souloftheforest = 0; ownBlessingOfWisdom = 0; enemyBlessingOfWisdom = 0; cantBeTargetedBySpellsOrHeroPowers = false; charge = 0; taunt = false; divineshild = false; windfury = false; frozen = false; stealth = false; immune = false; poisonous = false; cantLowerHPbelowONE = false; //delete enrage (if minion is silenced the first time) if (wounded && handcard.card.Enrage && !silenced) { handcard.card.sim_card.onEnrageStop(p, this); } //reset attack Angr = handcard.card.Attack; tempAttack = 0;//we dont toutch the adjacent buffs! //reset hp and heal it if (maxHp < handcard.card.Health)//minion has lower maxHp as his card -> heal his hp { Hp += handcard.card.Health - maxHp; //heal minion } maxHp = handcard.card.Health; if (Hp > maxHp) Hp = maxHp; if (!silenced)//minion WAS not silenced, deactivate his aura { handcard.card.sim_card.onAuraEnds(p, this); } silenced = true; this.updateReadyness(); p.minionGetOrEraseAllAreaBuffs(this, true); if (own) { p.tempTrigger.ownMinionsChanged = true; } else { p.tempTrigger.enemyMininsChanged = true; } if (this.shadowmadnessed) { this.shadowmadnessed = false; p.shadowmadnessed--; p.minionGetControlled(this, !own, false); } }