// ansturm/. vernichtet diesen diener am ende des zuges. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { p.minionGetDestroyed(triggerEffectMinion); } }
//Vernichtet einen Diener. Stellt bei Eurem Helden #3 Leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetDestroyed(target); int heal = p.getSpellHeal(3, ownplay); p.minionGetDamageOrHeal(ownplay ? p.playerFirst.ownHero : p.playerSecond.ownHero, -heal); }
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if(turnStartOfOwner != triggerEffectMinion.own) return; List<Minion> temp = (turnStartOfOwner) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions; int anz =0; foreach (Minion m in temp) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL && m.Hp >=1 ) { anz++; } } if (anz >= 3) { foreach (Minion m in temp) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) { p.minionGetDestroyed(m); } } int pos = (triggerEffectMinion.own) ? p.playerFirst.ownMinions.Count : p.playerSecond.ownMinions.Count; p.callKid(kid, pos, triggerEffectMinion.own,false, true); // we allow to summon one minion more (because 3 are destroyed) } }
// vernichtet einen diener und bringt ihn dann mit vollem leben wieder auf das schlachtfeld zurück. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { bool own = target.own; int place = target.zonepos; CardDB.Card d = target.handcard.card; p.minionGetDestroyed(target); p.callKid(d, place, own); }
// At the end of each turn, destroy this minion if it's your only one. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (triggerEffectMinion.own) { if (p.playerFirst.ownMinions.Count == 1) { p.minionGetDestroyed(triggerEffectMinion); } } else { if (p.playerSecond.ownMinions.Count == 1) { p.minionGetDestroyed(triggerEffectMinion); } } }
public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (target != null) { p.minionGetDestroyed(target); p.minionGetBuffed(own, 2, 2); } }
// vernichtet einen zufälligen feindlichen diener. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { List<Minion> temp2 = (ownplay) ? new List<Minion>(p.playerSecond.ownMinions) : new List<Minion>(p.playerFirst.ownMinions); temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr)); foreach (Minion enemy in temp2) { p.minionGetDestroyed(enemy); break; } }
// vernichtet zu beginn eures zuges diesen diener und zieht 3 karten. public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (turnStartOfOwner == triggerEffectMinion.own) { p.minionGetDestroyed(triggerEffectMinion); p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner); p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner); p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner); } }
// Deathrattle: Destroy the minions next to this one as well. public override void onDeathrattle(Playfield p, Minion m) { List<Minion> temp = (m.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions; foreach (Minion mnn in temp) { if (mnn.zonepos == m.zonepos + 1 || mnn.zonepos + 1 == m.zonepos) { p.minionGetDestroyed(mnn); } } }
// Destroy a random enemy minion. Combo: And your opponent's weapon. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { List<Minion> temp = (ownplay)? p.playerSecond.ownMinions : p.playerFirst.ownMinions; if (temp.Count >= 1) { // Drew: Null check for searchRandomMinion. var found = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP); if (found != null) { p.minionGetDestroyed(found); } } if (p.playerFirst.cardsPlayedThisTurn >= 1) p.lowerWeaponDurability(1000, !ownplay); }
//todo list public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { List<Minion> temp2 = (own.own) ? new List<Minion>(p.playerSecond.ownMinions) : new List<Minion>(p.playerFirst.ownMinions); temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest foreach (Minion enemy in temp2) { if (enemy.Angr <= 2) { p.minionGetDestroyed(enemy); break; } } }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetDestroyed(target); }
// vernichtet einen diener. euer gegner zieht 2 karten. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetDestroyed(target); p.drawACard(p.getArandomCardFromDeck(!ownplay), !ownplay); p.drawACard(p.getArandomCardFromDeck(!ownplay), !ownplay); }
//todo secret // geheimnis:/ wenn ein diener euren helden angreift, wird er vernichtet. public override void onSecretPlay(Playfield p, bool ownplay, Minion target, int number) { p.minionGetDestroyed(target); }
// Battlecry: If you're holding a Dragon, destroy a Legendary minion. public override void getBattlecryEffect(Playfield p, Minion m, Minion target, int choice) { if (target != null) p.minionGetDestroyed(target); }