// Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = 1; int heroHealth = (ownplay) ? p.playerFirst.ownHero.Hp : p.playerSecond.ownHero.Hp; if(heroHealth <= 12) dmg = 3; dmg = p.getSpellDamageDamage(dmg, ownplay); p.allMinionsGetDamage(dmg); }
// Deal $1 damage to a random minion. Repeat until a minion dies. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = p.getSpellDamageDamage(1, ownplay); int minHp = 100000; foreach (Minion m in p.playerFirst.ownMinions) { if (m.Hp < minHp) minHp = m.Hp; } foreach (Minion m in p.playerSecond.ownMinions) { if (m.Hp < minHp) minHp = m.Hp; } int dmgdone = (int)Math.Ceiling((double)minHp / (double)dmg) * dmg; p.allMinionsGetDamage(dmgdone); }
// stellt bei allen dienern #4 leben wieder her. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int heal = p.getSpellHeal(4, ownplay); p.allMinionsGetDamage(-heal); }
// fügt allen dienern $1 schaden zu. public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { int dmg = p.getSpellDamageDamage(1, ownplay); p.allMinionsGetDamage(dmg); }
// spott/. todesröcheln:/ fügt allen dienern 1 schaden zu. public override void onDeathrattle(Playfield p, Minion m) { p.allMinionsGetDamage(1); }
// After you cast a spell, deal 1 damage to ALL minions. public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool ownplay, Minion m) { if (m.own == ownplay && c.type == CardDB.cardtype.SPELL) p.allMinionsGetDamage(1); }