Exemplo n.º 1
0
        //   Battlecry:</b> Gain 5 Armor.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (own.own)
            {
                p.minionGetArmor(p.playerFirst.ownHero, 5);
            }
            else
            {
                p.minionGetArmor(p.playerSecond.ownHero, 5);
            }
        }
Exemplo n.º 2
0
//    heldenfähigkeit/\nerhaltet 2 rüstung.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                p.minionGetArmor(p.playerFirst.ownHero, 2);
            }
            else
            {
                p.minionGetArmor(p.playerSecond.ownHero, 2);
            }
		}
Exemplo n.º 3
0
//    erhaltet 5 rüstung. zieht eine karte.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                p.minionGetArmor(p.playerFirst.ownHero, 5);
            }
            else
            {
                p.minionGetArmor(p.playerSecond.ownHero, 5);
            }
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
		}
Exemplo n.º 4
0
//    Whenever a friendly minion takes damage, gain 1 Armor.

        public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin)
        {
            if (m.own)
            {
                for(int i = 0;i< p.tempTrigger.ownMinionsGotDmg;i++)
                {
					p.minionGetArmor(p.playerFirst.ownHero, 1);
                }
            }
            else
            {
                for (int i = 0; i < p.tempTrigger.enemyMinionsGotDmg; i++)
                {
                    p.minionGetArmor(p.playerSecond.ownHero, 1);
                }
            }
        }
Exemplo n.º 5
0
        //todo secret
//    geheimnis:/ wenn euer held angegriffen wird, erhält er 8 rüstung.
        public override void onSecretPlay(Playfield p, bool ownplay, Minion target, int number)
        {
            
            p.minionGetArmor(target, 8);
        }