public override void Serialize(BigEndianWriter writer) { writer.WriteInt(accountId); writer.WriteBoolean(tutorialAvailable); writer.WriteUShort(breedsVisible); writer.WriteUShort(breedsAvailable); writer.WriteSByte(status); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)ids.Length); foreach (var entry in ids) { writer.WriteInt(entry); } writer.WriteUShort((ushort)deadsIds.Length); foreach (var entry in deadsIds) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)startedAchievements.Length); foreach (var entry in startedAchievements) { entry.Serialize(writer); } writer.WriteUShort((ushort)finishedAchievements.Length); foreach (var entry in finishedAchievements) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)playerIds.Length); foreach (var entry in playerIds) { writer.WriteVarInt(entry); } writer.WriteUShort((ushort)enable.Length); foreach (var entry in enable) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)finishedAchievementsIds.Length); foreach (var entry in finishedAchievementsIds) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)rewardableAchievements.Length); foreach (var entry in rewardableAchievements) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)targetIds.Length); foreach (var entry in targetIds) { writer.WriteInt(entry); } writer.WriteUShort((ushort)targetCells.Length); foreach (var entry in targetCells) { writer.WriteShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)ids.Length); foreach (var entry in ids) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)avgPrices.Length); foreach (var entry in avgPrices) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)availables.Length); foreach (var entry in availables) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)unavailables.Length); foreach (var entry in unavailables) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)channels.Length); foreach (var entry in channels) { writer.WriteSByte(entry); } writer.WriteUShort((ushort)disallowed.Length); foreach (var entry in disallowed) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)cells.Length); foreach (var entry in cells) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)referenceIds.Length); foreach (var entry in referenceIds) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(dungeonId); writer.WriteUShort((ushort)addedPlayers.Length); foreach (var entry in addedPlayers) { entry.Serialize(writer); } writer.WriteUShort((ushort)removedPlayersIds.Length); foreach (var entry in removedPlayersIds) { writer.WriteVarInt(entry); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(id); writer.WriteUShort((ushort)finishedObjective.Length); foreach (var entry in finishedObjective) { entry.Serialize(writer); } writer.WriteUShort((ushort)startedObjectives.Length); foreach (var entry in startedObjectives) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)positionsForChallengers.Length); foreach (var entry in positionsForChallengers) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)positionsForDefenders.Length); foreach (var entry in positionsForDefenders) { writer.WriteVarShort(entry); } writer.WriteSByte(teamNumber); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(messageId); writer.WriteUShort((ushort)dialogParams.Length); foreach (var entry in dialogParams) { writer.WriteUTF(entry); } writer.WriteUShort((ushort)visibleReplies.Length); foreach (var entry in visibleReplies) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)titles.Length); foreach (var entry in titles) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)ornaments.Length); foreach (var entry in ornaments) { writer.WriteVarShort(entry); } writer.WriteVarShort(activeTitle); writer.WriteVarShort(activeOrnament); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(nbcollectorMax); writer.WriteUShort((ushort)informations.Length); foreach (var entry in informations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)fightersInformations.Length); foreach (var entry in fightersInformations) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { allianceInfos.Serialize(writer); writer.WriteUShort((ushort)guilds.Length); foreach (var entry in guilds) { entry.Serialize(writer); } writer.WriteUShort((ushort)prisms.Length); foreach (var entry in prisms) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(objectUID); writer.WriteUShort((ushort)effects.Length); foreach (var entry in effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)prices.Length); foreach (var entry in prices) { writer.WriteInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(setId); writer.WriteUShort((ushort)setObjects.Length); foreach (var entry in setObjects) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)setEffects.Length); foreach (var entry in setEffects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(collectorId); writer.WriteUShort((ushort)allyCharactersInformations.Length); foreach (var entry in allyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)enemyCharactersInformations.Length); foreach (var entry in enemyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(fightId); writer.WriteUShort((ushort)attackers.Length); foreach (var entry in attackers) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)defenders.Length); foreach (var entry in defenders) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)genericId.Length); foreach (var entry in genericId) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)itemTypeDescriptions.Length); foreach (var entry in itemTypeDescriptions) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)@object.Length); foreach (var entry in @object) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)dungeonIds.Length); foreach (var entry in dungeonIds) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)flags.Length); foreach (var entry in flags) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)houses.Length); foreach (var entry in houses) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)objectUID.Length); foreach (var entry in objectUID) { writer.WriteVarInt(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)jobsDescription.Length); foreach (var entry in jobsDescription) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)features.Length); foreach (var entry in features) { writer.WriteSByte(entry); } }