public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(accountId);
     writer.WriteBoolean(tutorialAvailable);
     writer.WriteUShort(breedsVisible);
     writer.WriteUShort(breedsAvailable);
     writer.WriteSByte(status);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)ids.Length);
     foreach (var entry in ids)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)deadsIds.Length);
     foreach (var entry in deadsIds)
     {
          writer.WriteInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)startedAchievements.Length);
     foreach (var entry in startedAchievements)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)finishedAchievements.Length);
     foreach (var entry in finishedAchievements)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)playerIds.Length);
     foreach (var entry in playerIds)
     {
          writer.WriteVarInt(entry);
     }
     writer.WriteUShort((ushort)enable.Length);
     foreach (var entry in enable)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)finishedAchievementsIds.Length);
     foreach (var entry in finishedAchievementsIds)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)rewardableAchievements.Length);
     foreach (var entry in rewardableAchievements)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)targetIds.Length);
     foreach (var entry in targetIds)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)targetCells.Length);
     foreach (var entry in targetCells)
     {
          writer.WriteShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)ids.Length);
     foreach (var entry in ids)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)avgPrices.Length);
     foreach (var entry in avgPrices)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)availables.Length);
     foreach (var entry in availables)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)unavailables.Length);
     foreach (var entry in unavailables)
     {
          writer.WriteVarShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)channels.Length);
     foreach (var entry in channels)
     {
          writer.WriteSByte(entry);
     }
     writer.WriteUShort((ushort)disallowed.Length);
     foreach (var entry in disallowed)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)cells.Length);
     foreach (var entry in cells)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)referenceIds.Length);
     foreach (var entry in referenceIds)
     {
          writer.WriteVarShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(dungeonId);
     writer.WriteUShort((ushort)addedPlayers.Length);
     foreach (var entry in addedPlayers)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)removedPlayersIds.Length);
     foreach (var entry in removedPlayersIds)
     {
          writer.WriteVarInt(entry);
     }
 }
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 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(id);
     writer.WriteUShort((ushort)finishedObjective.Length);
     foreach (var entry in finishedObjective)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)startedObjectives.Length);
     foreach (var entry in startedObjectives)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)positionsForChallengers.Length);
     foreach (var entry in positionsForChallengers)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)positionsForDefenders.Length);
     foreach (var entry in positionsForDefenders)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteSByte(teamNumber);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(messageId);
     writer.WriteUShort((ushort)dialogParams.Length);
     foreach (var entry in dialogParams)
     {
          writer.WriteUTF(entry);
     }
     writer.WriteUShort((ushort)visibleReplies.Length);
     foreach (var entry in visibleReplies)
     {
          writer.WriteVarShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)titles.Length);
     foreach (var entry in titles)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)ornaments.Length);
     foreach (var entry in ornaments)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteVarShort(activeTitle);
     writer.WriteVarShort(activeOrnament);
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteSByte(nbcollectorMax);
     writer.WriteUShort((ushort)informations.Length);
     foreach (var entry in informations)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)fightersInformations.Length);
     foreach (var entry in fightersInformations)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     allianceInfos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Length);
     foreach (var entry in guilds)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prisms.Length);
     foreach (var entry in prisms)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarInt(objectUID);
     writer.WriteUShort((ushort)effects.Length);
     foreach (var entry in effects)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prices.Length);
     foreach (var entry in prices)
     {
          writer.WriteInt(entry);
     }
 }
Esempio n. 19
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteVarShort(setId);
     writer.WriteUShort((ushort)setObjects.Length);
     foreach (var entry in setObjects)
     {
          writer.WriteVarShort(entry);
     }
     writer.WriteUShort((ushort)setEffects.Length);
     foreach (var entry in setEffects)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(collectorId);
     writer.WriteUShort((ushort)allyCharactersInformations.Length);
     foreach (var entry in allyCharactersInformations)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)enemyCharactersInformations.Length);
     foreach (var entry in enemyCharactersInformations)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteInt(fightId);
     writer.WriteUShort((ushort)attackers.Length);
     foreach (var entry in attackers)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)defenders.Length);
     foreach (var entry in defenders)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)genericId.Length);
     foreach (var entry in genericId)
     {
          writer.WriteVarShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)itemTypeDescriptions.Length);
     foreach (var entry in itemTypeDescriptions)
     {
          entry.Serialize(writer);
     }
 }
Esempio n. 24
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)@object.Length);
     foreach (var entry in @object)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)dungeonIds.Length);
     foreach (var entry in dungeonIds)
     {
          writer.WriteVarShort(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)flags.Length);
     foreach (var entry in flags)
     {
          writer.WriteVarInt(entry);
     }
 }
Esempio n. 27
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 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)houses.Length);
     foreach (var entry in houses)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)objectUID.Length);
     foreach (var entry in objectUID)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)jobsDescription.Length);
     foreach (var entry in jobsDescription)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(BigEndianWriter writer)
 {
     writer.WriteUShort((ushort)features.Length);
     foreach (var entry in features)
     {
          writer.WriteSByte(entry);
     }
 }