public override void Serialize(BigEndianWriter writer) { writer.WriteInt(casterId); writer.WriteVarShort(targetCellId); writer.WriteVarShort(spellId); writer.WriteSByte(spellLevel); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(subAreaId); writer.WriteVarShort(fightId); writer.WriteShort(defender.TypeId); defender.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(msgId); writer.WriteInt(timeStamp); writer.WriteUTF(owner); writer.WriteVarShort(objectGenericId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteVarShort(loss); writer.WriteVarShort(permanentDamages); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteUTF(uid); writer.WriteVarShort(figure); writer.WriteVarShort(pedestal); writer.WriteBoolean(bound); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(firstNameId); writer.WriteVarShort(lastNameId); writer.WriteByte(level); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteInt(targetId); writer.WriteVarShort(spellId); writer.WriteVarShort(value); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(entityId); writer.WriteVarInt(elemId); writer.WriteVarShort(skillId); writer.WriteVarShort(duration); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(diceNum); writer.WriteVarShort(diceSide); writer.WriteVarShort(diceConst); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarInt(allianceId); writer.WriteVarShort(nbGuilds); writer.WriteVarShort(nbMembers); writer.WriteVarShort(nbSubarea); }
public override void Serialize(BigEndianWriter writer) { writer.WriteInt(requestId); writer.WriteVarInt(requesterId); writer.WriteVarShort(requesterCellId); writer.WriteVarInt(requestedId); writer.WriteVarShort(requestedCellId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(@base); writer.WriteVarShort(additionnal); writer.WriteVarShort(objectsAndMountBonus); writer.WriteVarShort(alignGiftBonus); writer.WriteVarShort(contextModif); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(honor); writer.WriteVarShort(honorGradeFloor); writer.WriteVarShort(honorNextGradeFloor); writer.WriteSByte(aggressable); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(rank); writer.WriteVarShort(bestDailyRank); writer.WriteVarShort(bestRank); writer.WriteVarShort(victoryCount); writer.WriteVarShort(arenaFightcount); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(firstNameId); writer.WriteVarShort(lastNameId); writer.WriteShort(worldX); writer.WriteShort(worldY); writer.WriteInt(mapId); writer.WriteVarShort(subAreaId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)spellsId.Length); foreach (var entry in spellsId) { writer.WriteVarShort(entry); } writer.WriteVarShort(boostPoint); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteByte(grade); writer.WriteVarShort(minHonorForGrade); writer.WriteVarShort(maxHonorForGrade); writer.WriteVarShort(honor); writer.WriteVarShort(honorDelta); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(initiative); writer.WriteVarInt(lifePoints); writer.WriteVarInt(maxLifePoints); writer.WriteVarShort(prospecting); writer.WriteByte(regenRate); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(pageIndex); writer.WriteVarShort(totalPage); writer.WriteUShort((ushort)houseList.Length); foreach (var entry in houseList) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)cells.Length); foreach (var entry in cells) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)referenceIds.Length); foreach (var entry in referenceIds) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)availables.Length); foreach (var entry in availables) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)unavailables.Length); foreach (var entry in unavailables) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort)positionsForChallengers.Length); foreach (var entry in positionsForChallengers) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)positionsForDefenders.Length); foreach (var entry in positionsForDefenders) { writer.WriteVarShort(entry); } writer.WriteSByte(teamNumber); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(messageId); writer.WriteUShort((ushort)dialogParams.Length); foreach (var entry in dialogParams) { writer.WriteUTF(entry); } writer.WriteUShort((ushort)visibleReplies.Length); foreach (var entry in visibleReplies) { writer.WriteVarShort(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(setId); writer.WriteUShort((ushort)setObjects.Length); foreach (var entry in setObjects) { writer.WriteVarShort(entry); } writer.WriteUShort((ushort)setEffects.Length); foreach (var entry in setEffects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(playerState); writer.WriteVarShort(lastConnection); writer.WriteInt(achievementPoints); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarShort(challengeId); writer.WriteInt(targetId); writer.WriteVarInt(xpBonus); writer.WriteVarInt(dropBonus); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteVarShort(actionId); writer.WriteInt(sourceId); writer.WriteShort(effect.TypeId); effect.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(deathState); writer.WriteVarShort(deathCount); writer.WriteByte(deathMaxLevel); }
public override void Serialize(BigEndianWriter writer) { writer.WriteVarInt(memberId); writer.WriteVarShort(rank); writer.WriteSByte(experienceGivenPercent); writer.WriteVarInt(rights); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteVarShort(days); writer.WriteSByte(hours); writer.WriteSByte(minutes); }