示例#1
0
    void spawn()
    {
        if (skeletorList.Count <= 20)
        {
            GameObject newSkeletor = Instantiate(skeletor, m_current_transform.position + new Vector3(0.0f, 0.0f, -5.0f), skeletor.transform.rotation);
            skeletorList.Add(newSkeletor);
            //newSkeletor.transform.position = target.position;
            newSkeletor.name = "Spawned Skeletor";

            Rigidbody       enemyRigidbody = newSkeletor.GetComponent <Rigidbody> ();
            enemyController eC             = newSkeletor.GetComponent <enemyController> ();
            eC.startEnemy();
            eC.target = target.transform;
        }
    }