void Start()
    {
        ec = parent.GetComponent<enemyController>();
        //make a new box collider that's the size of parent objects (the enemy) current one
        attackArea = GetComponent<BoxCollider2D>();
        Vector2 newSize = new Vector2(parent.GetComponent<BoxCollider2D>().size.x * 3/4, parent.GetComponent<BoxCollider2D>().size.y);

        //offset is used to make sure the new collider is facing in front of the object
        offset = 1;
        if (ec.facing()) offset = -1;
        Vector2 newOffset = new Vector2(attackArea.size.x * offset, 0.0f);

        attackArea.size = newSize;
        attackArea.offset = newOffset;
    }