示例#1
0
    void OnTriggerExit(Collider coll)
    {
        //Debug.Log(coll.gameObject.tag);
        if (coll.gameObject.tag == "Bolt" || coll.gameObject.tag == "enemyBullet")
        {
            Destroy(coll.gameObject);
        }
        else if (coll.gameObject.tag == "enemy")
        {
            GameObject go = GameObject.Find("enemy");
            if (go != null)
            {
                m_enemyController = go.GetComponent <enemyController>();
                m_enemyController.SetEnemyStatus(false);
            }

            Destroy(coll.gameObject);
        }
    }