//sends damage to the enemy
 void damageEnemy()
 {
     calculateDamage();
     enemyController.giveDamage(damage);
     toAttack = baseAttackDelay - recieverReduction;
     playerShootBar.setMaxShootTime(baseAttackDelay - recieverReduction);
     currentAmmo -= 1;
     playerMagBar.setMagCapacity(currentAmmo);
 }