示例#1
0
 public void attack()
 {
     isPlayerAttack = true;
     animation.SetTrigger("attack");
     for (int i = 0; i < choiceBtn.Length; i++)
     {
         choiceBtn[i].interactable = false;
     }
     //enemy.CounterAttackTime = Time.time;
     StartCoroutine(WaitAnswerBack());
     StartCoroutine(enemy.WaitAutoAttack());
 }