/// <summary> /// Spawn the specefic waveconfig to perform enemy movement /// </summary> /// <param name="wave">The waveconfig thats need to be followed to move an enemy.</param> /// <returns></returns> private IEnumerator SpawnEnemy(WaveConfig wave) { for (int i = 0; i < wave.GetNumberOfEnemy(); i++) { var newEnemy = Instantiate( wave.GetEnemyPrefab(), wave.GetEnemyWaypoints()[0].transform.position, Quaternion.identity); newEnemy.GetComponent <EnemyPathing>().waveConfig = wave; yield return(new WaitForSeconds(wave.GetTimeBetweenSpawns())); } }