示例#1
0
    private IEnumerator SpawnAllEnemiesInWave(WaveConfig waveConfig)
    {
        for (int i = 0; i < waveConfig.GetNumberOfEnemies(); i++)
        {
            var angle        = waveType == "Enemy" ? Quaternion.Euler(new Vector3(0, 0, 225)) : Quaternion.identity;
            var newCharacter = Instantiate(waveConfig.GetCharacterPrefab(), waveConfig.GetWaypoints()[0].transform.position, angle);

            newCharacter.GetComponent <Pathing>().SetWaveConfig(waveConfig);

            yield return(new WaitForSeconds(waveConfig.GetTimeBetweenSpawns()));
        }
    }