private IEnumerator SpawnAllCarsInWave(WaveConfig waveConfig)
    {
        for (int EnemyCount = 1; EnemyCount <= waveConfig.GetNumberOfEnemies(); EnemyCount++)
        {
            //spawn the car from waveConfig
            //at the position specified by the waveConfig waypoints
            var newCar = Instantiate(
                waveConfig.GetCarPrefab(),
                waveConfig.GetWaypoints()[0].transform.position,
                Quaternion.identity);

            newCar.GetComponent <PathFollow>().SetWaveConfig(waveConfig);

            yield return(new WaitForSeconds(waveConfig.GetTimeBetweenSpawns()));
        }
    }