示例#1
0
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }
示例#2
0
 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
示例#3
0
 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
示例#4
0
文件: Simulation.cs 项目: britg/ptq
 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
示例#5
0
文件: Simulation.cs 项目: britg/ptq
 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
示例#6
0
文件: Simulation.cs 项目: britg/ptq
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }