Beispiel #1
0
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }
Beispiel #2
0
 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
Beispiel #3
0
 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
Beispiel #4
0
 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
Beispiel #5
0
 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
Beispiel #6
0
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }