Пример #1
0
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }
Пример #2
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 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
Пример #3
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 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
Пример #4
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 public void EndPlayerTurn()
 {
     currentTurn = Turn.Type.Game;
 }
Пример #5
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 public void EndGameTurn()
 {
     currentTurn = Turn.Type.Player;
 }
Пример #6
0
 void LoadTurn()
 {
     currentTurn = Turn.Type.Player;
     // TODO remember and load from persistence
 }