void OnTriggerEnter(Collider collider) { CubeData _cube; if (collider.CompareTag(SpawnManager.CUBE_TAG)) { _cube = SpawnManager.CheckCollision(collider.gameObject); if (_cube.objTrans != null) { collider.enabled = false; GameManager.ConsumeCube(_cube); AudioControl.PlayFX("cubecollision"); } } }