IEnumerator CoroutineIntroduction() { yield return(new WaitForSeconds(2.0f)); _isActive = true; switch (_gameManager.GetGameMode()) { case 0: // Normal Mode _isTutorial = false; _spawnManager.ActivateCoroutineNormalMode(); _musicManager.ChangeMusic(2); break; case 1: // Tutorial Mode _isTutorial = true; _spawnManager.ActivateCoroutineTutorialMode(); _musicManager.ChangeMusic(3); break; } }