public override void OnInspectorGUI() { DrawDefaultInspector(); SpawnManager myScript = (SpawnManager)target; GUILayout.Space(20); GUILayout.Label("Spawned enemies: " + myScript.EnemiesCount); if (GUILayout.Button("Start Spawner")) { myScript.StartSpawner(); } if (GUILayout.Button("Align Points")) { myScript.AlignSpawners(); } }