/* * Enemy pool methods * These allow us to modify the kinds of enemies that spawn. * Returns a boolean to denote the success of the operation. * Adding fails if it's already in the pool (or if there's no such object) * Removing fails if it's not in the pool (or if there's no such object) */ public bool AddEnemyToPool(GameObject NewEnemy) { return(Spawner.AddEnemyToSpawns(NewEnemy)); }