public void StartGame() { music_source.Stop(); music_source.Play(); win = false; lose = false; waiting_to_start = false; spawn_manager.CleanUpUnits(); spawn_manager.StartWaves(); spawn_manager.enabled = true; button_start_game.gameObject.SetActive(false); player.live = 100; player.currentAmmo = player.maxAmmo; death_hostages = 0; text_amount_death_hostages.text = death_hostages.ToString(); hostages_die_before = death_hostages; power_up.Reset_Kills(); }