Пример #1
0
    void OnTriggerEnter(Collider collider)
    {
        CubeData _cube;

        if (collider.CompareTag(SpawnManager.CUBE_TAG))
        {
            _cube = SpawnManager.CheckCollision(collider.gameObject);
            if (_cube.objTrans != null)
            {
                collider.enabled = false;
                GameManager.ConsumeCube(_cube);
                AudioControl.PlayFX("cubecollision");
            }
        }
    }