/// <summary> /// Called by lateral walls to relocate an Character that has surpassed them. /// It is added to the SpawnManager.AvailableCharacter in order to be considerated when /// spawning a new character. /// <seealso cref="SpawnManager.AddToAvailableCharacters"/> /// <seealso cref="SpawnManager._availableCharacters"/> /// </summary> /// <param name="character">Character to add.</param> public void AddToAvailableCharacters(GameObject character) { _spawnManager.AddToAvailableCharacters(character); }