コード例 #1
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 /// <summary>
 /// Called by lateral walls to relocate an Character that has surpassed them.
 /// It is added to the SpawnManager.AvailableCharacter in order to be considerated when
 /// spawning a new character.
 /// <seealso cref="SpawnManager.AddToAvailableCharacters"/>
 /// <seealso cref="SpawnManager._availableCharacters"/>
 /// </summary>
 /// <param name="character">Character to add.</param>
 public void AddToAvailableCharacters(GameObject character)
 {
     _spawnManager.AddToAvailableCharacters(character);
 }