public void TargetDestroyed(Target target)
    {
        //targets.Remove(target);

        targetCount--;

        float percentageLeft = (float)targetCount / (float)startCount;

        targetsLeftText.text = "Targets Left: " + targetCount;
        if (percentageLeft <= failPercentage)
        {
            gameOver = true;
            sc.GameOver();
        }
    }