示例#1
0
        /// <summary>
        /// 生成新游戏
        /// </summary>
        /// <param name="user">用户名</param>
        /// <param name="controller">控制器</param>
        /// <param name="withItem">是否启用道具</param>
        /// <returns></returns>
        public TetrisGame NewGame(string user = "", IController controller = null, bool withItem = true)
        {
            var            id = games.Count;
            ITetrisFactory factory;

            if (withItem)
            {
                factory = new CacheFactory(Square.Styles(styles), ran);
                (factory as TetrisItemFactory).GenSpecialBlock = true;
            }
            else
            {
                factory = new TetrisFactory(Square.Styles(styles), ran);
            }

            // use AdvancedGUI.Styles.WindowSizeGenerator to set the game size! shuo han

            int gameWidth  = AdvancedGUI.Styles.WindowSizeGenerator.gameWidth;
            int gameHeight = AdvancedGUI.Styles.WindowSizeGenerator.gameHeight;

            var game = new TetrisGame(id, Square.Styles(styles), _engine, factory, gameWidth, gameHeight, Settings.Default.DefaultSpeed);

            game.SetController(controller);
            ItemSystem.Bind(game);
            ScoreSystem.Bind(game);
            AchievementSystem.Bind(game, user);
            games[id] = game;
            return(game);
        }